network+ review guide 3.7
Compare and contrast different LAN technologies
Today's businesses rely on many types of LAN connections to
provide for the transfer of data throughout their networks. The type of LAN
connections that you choose will depend on the properties of that specific
solution and how they align with the goals of the business. In the following
sections, I'll discuss the main types of LAN connections and their specific
properties.
Types
Generally what users have always needed is more speed. Network
administrators needed more speed but also the ability to run a link for farther
distances without the need for the amplification of signal. This gives them
options in regard to network designs and other decisions about which most users
are unaware. Over the years, LAN technology types have continued to evolve to
meet the needs of users and network administrators. Table 3.3 categorizes many LAN technology types and their major
properties of transmission media, speed, and distance.
|
Types
|
Transmission media
|
Speed
|
Distance
|
|---|---|---|---|
|
Ethernet
|
Copper (first coax then twisted-pair)
|
10Mbps
|
100m
|
|
10BaseT
|
Twisted-pair copper
|
10Mbps
|
100m
|
|
100BaseT
|
Twisted-pair copper
|
100Mbps
|
100m
|
|
100BaseTX
|
Twisted-pair copper
|
100Mbps
|
100m
|
|
100BaseFX
|
Multimode fiber
|
100Mbps
|
400m
|
|
1000BaseT
|
Twisted-pair copper
|
1Gbps
|
100m
|
|
1000BaseX
|
Singlemode fiber
|
1Gbps
|
Overall standard for 1Gbps on fiber
|
|
10GBaseSR
|
Multimode fiber
|
10Gbps
|
26m-82m
|
|
10GBaseLR
|
Singlemode fiber
|
10Gbps
|
25km (about 16 miles)
|
|
10GBaseER
|
Singlemode fiber
|
10Gbps
|
40km (about 25 miles)
|
|
10GBaseSW
|
Multimode fiber
|
10Gbps
|
26m-82m
|
|
10GBaseLW
|
Singlemode fiber
|
10Gbps
|
25km
|
|
10GBaseEW
|
Singlemode fiber
|
10Gbps
|
40km
|
|
10GBaseT
|
Twisted-pair cable
|
10Gbps
|
100m
|
| Note |
You may have noticed that the distance limitations for SW, LW,
and EW are the same as for SR, LR, and ER, respectively. That is because they
are basically the same standard except that the first group uses SDH frames,
whereas the second uses
SONET frames.
|
Properties
The following are the properties of LAN connections:
CSMA/CD In the past, we had networks that
contained devices called hubs. Most of these are gone, and
you would probably be hard-pressed to find a hub to buy today (maybe on eBay).
These hubs created what we called a shared network. That
meant each computer that communicated in the network had equal access to the
same electrical paths as the others. Since the paths could carry only one
communication at a time, the computers had to “take turns” accessing the
wire.
A protocol called Carrier Sense Multiple
Access with Collision Detection (CSMA/CD) was developed for this purpose.
Each computer using CSMA/CD must sense the “wire” to determine whether current
is fluctuating and therefore whether some other computer is using it. If another
computer has the wire, then the first computer must wait until the wire is not
in use before it can send its data. As you can imagine, if two computers see
that the wire is not busy and decide to send at the same millisecond, then the
electrical signals will cancel each other out. This is referred to as a collision. Once the collision is detected by the protocol,
each computer will be given a set time to go based on a back-off algorithm
created by the protocol. In this way, the computers will be kept from creating
subsequent collisions.
The main problem with using CSMA/CD is that it doesn't work
well for networks that are large--like today's networks. Because of this, newer
technologies have been developed that do not require the use of CSMA/CD. In most
of today's networks, this media access method is effectively disabled due to the
wide use of switches instead of hubs.
CSMA/CA Your LAN can also have wireless
communications between computers and devices. When you use wireless, the CSMA/CD
protocol cannot be used because the wireless protocols do not provide for any
collision detection circuit. Instead, your wireless connections use Carrier
Sense Multiple Access with Collision Avoidance (CSMA/CA). The main purpose of
this protocol is to assure that the data to be transmitted can be transmitted
and received successfully between the two devices. It does this by first
listening and then using additional frames to negotiate the network access.
Broadcast Essentially, there are three
types of network communication on IPv4 networks. These are unicast, multicast,
and broadcast. Unicast communication consists of a packet that has one source
address and one destination address. Multicast communication also has one source
address, but it has multiple destination addresses that have to be detected by
each host to determine whether the data is for them. Broadcast communications
are from one source but go to any destinations in the area where the data is
allowed to flow.
A broadcast address at layer 2 will be flooded by switches, in
other words, sent out of all the ports except for the one that it came in. Layer
3 broadcasts can be received by all the hosts on a network or subnet. Some
network protocols, such as ARP and DHCP, use broadcasts as part of their normal
operation. As a network administrator, one of your goals is to keep broadcast
traffic to a minimum, with the exception of the broadcast traffic required by
the network protocols.
Collision Generally speaking, a collision
domain is part of a network in which collisions could occur if more than one
communication were allowed to take place at the same time. In the case of an old
network that uses hubs, all the hosts connected to the hub share the same
collision domain. A collision then occurs when two or more devices attempt to
communicate at the same time in the same collision domain.
The counterintuitive part of this is that when you have more
collision domains, you will actually have fewer collisions. When you deploy a
network with only switches (no hubs), then each communication is contained in
its own collision domain, and there is no possibility for collisions.
Bonding Let's say you have a couple of
10Gbps interfaces, but what you really need is a 20Gbps link. Could you combine
the two physical interfaces into one logical interface? You better bet you
could! The process of combining more than one physical interface into one
logical interface is called bonding. Ether channel links
are one type of bonding that allows administrators flexibility and more options
in regard to bandwidth allocation.
Speed Just as with WAN links, the speed of
a LAN is a product of available bandwidth. Available bandwidth is what's left
over for the users after you take out your overhead to provide the network
services. We tend to think that the network is there for our amusement and
experimentation, but the truth is that it's really there so “Bob and Mary” can
collaborate on a spreadsheet or just check their email. Bob and Mary don't know
anything about the network, but they should be able to do their jobs quickly,
and the network should be rather transparent for them. Speed is a relative
factor, but your job is to provide as much speed as possible with the network
connections and equipment available to you.
Distance This goes full circle back to
Table 3.3. Based on the type of transmission media you use,
there will be distance limitations for your network segments. Anything with a T
in it (100BaseT, for example) will have a distance limitation of 100m before it
needs to hit another switch or device to amplify the signal. Fiber optics can
span much greater distances because their signal does not attenuate as quickly.
You should use the appropriate media to span the distance you
need.
Exam Essentials
Be able to categorize LAN technologies Be
able to categorize the major LAN technologies from 10BaseT through 10GBaseEW in
regard to speed, transmission media, and distance.
Know the properties of LAN technologies
Understand the main properties of LAN technologies, including the CSMA/CD,
broadcast communications, collisions, bonding connections, speed differences,
and distance limitations.